Inhuman working conditions within Apple’s manufacturing supply chain stand in stark contrast to the superlative usability of Apple designs. It should give ui designers and software design engineers pause—especially those of us that talk about user-centered design.
“As our society becomes increasingly focused on accessing and manipulating information and on communicating digitally, it’s very easy to lose site of the physical reality right around us, let alone on the other side of the planet.”
Right here in New York we use our iphones amid crumbling infrastructure while the best design and engineering talent is applied to the next generation of handhelds and software.
Now we learn that the sleek Apple products we’ve come to love and depend on are produced in factories with exploitative policies and dangerous working conditions, routinely exposing workers to toxins, dangerous machinery and numbingly long shifts that exceed reason.
The fact that these conditions are an integral part of Apple’s pricing structure—and, thus, their profitability—has been widely commented upon. What has not been discussed is how this implicates the design community.
Q: What does it mean to talk user-centered design philosophy and then ignore the manufacturing and supply side of the process?
A: It implies an inherent bigotry embedded in the assumptions. It would seem that we believe that users of the products are entitled to the best possible user experience while those involved in manufacturing the product are not entitled to any consideration whatsoever.
And it points out the extent to which user experience design has become obsessed with the interaction between some humans and computers at the expense of other humans and the physical world.
Public knowledge of working conditions may build and exert pressure on the industry to clean up its manufacturing act.
Physicists and basic technologists are on the path to developing ever-smaller transistors, and progress in nano-tube transistor technology is moving ahead as I write this. It is predicted that one day soon processors will be small enough and cheap enough to embed in everyday objects, allowing us—perhaps—to truly realize an intelligent world.
“Perhaps this will enable us to reconnect the world of pure information with our physical infrastructure.”
And perhaps the brilliant designers who are now working on yet another redundant mobile app will turn their focus to making our physical world more humane.











